Download >>> https://byltly.com/2811qd
This is an update to the first part of Ancient Warfare 3, which was released in November. The first update mainly included bug fixes and minor changes to the game's code. We will be sharing our thoughts on these changes later in this post. This time around, however, there are significantly more gameplay changes you should know about. We’ve also added a new unit type to the game, which you can see in the screenshots at the bottom of this page. As always, if you have any questions or comments, please feel free to leave them in the comment section below. We'll do our best to respond to everything in a timely manner.Ancient Warfare 3 is an RTS game designed exclusively for VR headsets. Unlike most VR games that are based on teleportation, AW3 offers an experience that is closer to classic RTS controls by allowing players to move around using either room-scale or 6-direction movement schemes. Ancient Warfare will feature over 20 unique units that are inspired by the armies of antiquity. Every unit in AW3 is based on historical military tactics, weaponry, armor, and equipment. We’re also building custom attacks for each unit to give each one its own feel and identity. We aim to deliver a balanced faction system that doesn't favor any one army over another. All armies have specific strengths and weaknesses that can be utilized or countered effectively in various situations. The game map will be randomly generated every time you play it, so each time you play the game it will feel different than before. We also plan on releasing some pre-made scenarios later on in development with special objectives for players to accomplish (or destroy). —Changelog— - Added a New Infantry Unit - The Samnite Light Pikemen. - Fixed an issue where the Romans would sometimes not finish building their siege towers before the British arrive. - Fixed an issue where walls built by the Romans would appear to be taller than they actually were. - Fixed an issue that allowed unlimited units to be spawned at a time, which was causing unit collisions to become crazy. - Fixed an issue that caused the Spartan Halberdiers to do additional damage against all units except other Spartans. - Fixed an issue where you could not attack the Spartan Halberdiers when the Spartans were waiting for their shields. - Fixed an issue where the Spartan Hoplons would sometimes remain in place after being ordered to shoot. - Fixed an issue where it was impossible to build warehouses because the British would destroy them before they could be built. - Added a placeholder for a new unit that is currently in development. - The British Heavy Pikemen's resistance to projectile attacks has been slightly reduced. This will make them slightly less effective against longer ranged units like archers and ballista, but will make them much more effective against infantry units who are very close to them. cfa1e77820
Comments